About

Audiovisual producer and 3D artist based in Madrid. Ten years of production between Los Angeles and Madrid; eleven of 3D, from Cinema 4D to Unreal Engine 5.

I started producing in Los Angeles and learned the craft where there is no room to improvise: shooting schedule, budget, cash flow, permits. That craft later held up “Everyone Will Burn”, the feature I was executive producer on — world premiere at Sitges, awarded on two continents, released in US cinemas.

Alongside all of it I never left 3D. Today those two lives are one: I produce work where the technical pipeline — Unreal Engine 5, MetaHuman, ComfyUI running locally — is built by the same person who signs the production plan. I produce films. I build the pipeline.

Track record

2012–2014

Overon and Mediaset España

Live-broadcast planning and booking at Overon; then production assistant in the Acquisitions department at Mediaset España — acquired programming, rights contracts and international markets.

2015–2017

UCLA Extension · Los Angeles

Certificate in Business & Management of Entertainment and Production Certificate. Before that, a degree in Audiovisual Communication at Universidad Francisco de Vitoria.

2016–2018

Production in Los Angeles

Music video, short film and independent cinema: runner on Janelle Monáe's “Django Jane” (Diktator), producer on “Broken Teeth” and on “Meat” (UCLA thesis film), production crew on UCLA and NYFA thesis films.

2018–2019

Commercials and music video in Madrid

Ford, Mahou, ALSA, Ferrovial and Ribera del Duero with El Trampoline and Vietnam Studios, among others. First assistant director on “España Compite” for the Spanish National Sports Council.

2020–2022

“Everyone Will Burn” — executive producer

35 shooting days across Madrid and Ávila with Nostalgia Shop Films. World premiere at the Sitges Festival (54th edition), Best Ibero-American Film at Fantaspoa, Critics' Choice Award at Screamfest, US theatrical release with Drafthouse Films.

Now on Prime Video, Filmin and FlixOlé
2022–2025

Commercials, television and film

Honda, Roche, MSD, Simyo, Lowi and VIPS; “Luger” by Bruno Martín (La Dalia Films); logistics and locations in Spain for “The Amazing Race” (CBS).

2024–2026

3D, Unreal Engine 5 and AI pipeline

3D artist on “Trailettos” (Flowtime); interactive ArchViz with Pixel Streaming. Custom generative video pipeline: VFX on Bajo la noche (in progress), “Trafalgar” (62 shots), “Alicia and Jaime”, “Súper Agus”.

What production actually is

What ends up on screen belongs to the director. Making the shoot happen at all belongs to the production team.

Ten years in production teams between Los Angeles and Madrid, across feature film, television, music video and commercials. The commission changes; the craft does not: make the shoot possible, make it hit its date, and bring it in on the agreed budget.

Before the shoot comes pre-production, which is where almost everything is decided. On “Everyone Will Burn” I was executive producer and production coordinator, and that work was mine from beginning to end: the 35-day shooting schedule across Madrid and Ávila, the budget and the cash flow, the sales documents and the presentations used to raise finance, and the film's paperwork, locations and permits. A budget is not a sheet you hand over and forget: it is tracked day by day, and you have to be able to defend it when the plan changes, which it always does.

A good part of the craft sits with suppliers: service production companies, camera and lighting rental, transport, catering, insurance and additional crew. Requesting and comparing quotes, negotiating terms, coordinating deliveries and collections, and having someone to call when something fails mid-day — which is what separates a setback from a lost day.

I have also worked in locations: finding and visiting spaces, photographing them for the director and the director of photography, negotiating with owners and local councils, obtaining permits to film on public streets, and leaving the place ready so that on the shooting day there are no surprises.

I have done this work for Ford, Mahou, ALSA, Ribera del Duero, Honda, Roche, MSD, Simyo, Lowi, VIPS, Velilla and Popitas, with production companies including El Trampoline, Vietnam Estudios, Petra Garmon, Grow Comunicación and Sassy Films.

Los Angeles · 2016–2018

Producing music video, short film and independent cinema, alongside the certification at UCLA Extension (Business & Management of Entertainment + Production Certificate).

I learned the craft where there is no room to improvise. In Los Angeles I produced on minimal budgets with small crews, where the producer draws up the shooting schedule in the morning and drives the van in the afternoon: street filming permits, insurance, casting, locations, catering and the daily reconciliation of hours.

Out of that came “Broken Teeth” and “Meat”, my UCLA thesis film, both as producer. And out of that also came getting on a big shoot as a runner — “Django Jane”, for Janelle Monáe — and seeing how the machinery works from the inside when the money is actually there.

Meat

Producer · UCLA thesis film · dir. Javier Kirán

Short film · 2017

Neurotic

Visual effects (3D) · UCLA thesis film · Javier Kirán

Short film · 2017

Television and independent film

Production assistant

  • “Are You an Idiot?” — TV movie by Sergi Cervera · 2017
  • “From 7 to Eleven” — Cristina and Tote Trenas · 2016
  • “Finn: The Human” — Sir Jon Lee · 2017
  • “Millennial Kingdom” — Alejandro Gatti · 2016

UCLA and New York Film Academy thesis films

Production crew

  • “Paranoid Joe” — NYFA · 2017
  • “The Bride” — Javier Luca de Tena · 2017
  • “Shea Buttah” — Deja Gordon · 2018

Office, acquisitions and television

Before the set, inside the structure of a major broadcaster: the departments where audiovisual content is bought, scheduled and transmitted.

A good part of a shoot is decided far away from the shoot. Before moving into field production I worked at Mediaset España and at Overon, and there I learned how a broadcaster works from the inside: how the rights to a film are bought, how a transmission is scheduled, how an invoice travels, and what deadlines and hierarchies a large company actually runs on. It is knowledge that shows later — in a shooting schedule, in a negotiation with a supplier, and above all in how you present a project to whoever has to finance it.

Mediaset España

Acquisitions department — acquired programming

2013–2014

  • Dealing directly with the majors and with Spanish and international production companies on high-budget contracts.
  • Reading and tracking broadcast-rights contracts: windows, deadlines and delivery of materials.
  • Processing, together with finance, the invoicing and supplier payments of substantial amounts.
  • Producing catalogue presentations and reports for company management, including the chief executive.
  • Daily coordination with the materials, finance and scheduling departments, on very tight deadlines.
  • Maintaining the catalogue databases and preparing the agenda for the international markets: AFM, Cannes and MIP.

Overon · Audiovisual Services

Live broadcast operator — planning and booking

2012

  • Daily coordination and scheduling of live feeds and play-outs for more than five regional and national channels: La Sexta, Canal Sur, ETB, TVG and RTVV.
  • Selling content, live signal and play-out to national and international channels.
  • Administering and tracking sales and contracted services.
  • Travel and accommodation logistics for reporters, camera operators, technicians and DSNG trucks across Europe.

Education

UCLA Extension UCLA Extension — Certificate in Business & Management of Entertainment · Production Certificate · 2015–2017
Universidad Francisco de Vitoria Universidad Francisco de Vitoria — BA in Audiovisual Communication

Tools

Production Shooting schedule, budget and cash flow · locations and permits · sales documents and presentations · document management
3D Unreal Engine 5 (Lumen, Nanite, Sequencer, MRQ, Blueprints, Pixel Streaming) · MetaHuman Animator and Live Link Face · Blender · Houdini · Cinema 4D · ZBrush · Marvelous Designer · Cascadeur
AI video ComfyUI running locally on an RTX 4090 · character LoRA training · image-to-video with Wan, LTX and Seedance · DaVinci Resolve for post and integration

Contact

enrique.garcia.gasco@gmail.com
+34 620 768 402 LinkedIn IMDb Madrid · available for projects